![]() That’s not inconsistent with reality, but it’s not that much fun to play. The process of spreading your faith to other cities for bonuses basically amounts to a very simple version of combat where there are only three units, and they don’t change at all throughout thousands of years of history. Somewhat related to that is Civilization VI’s disappointing handling of religion. Some military victories feel unearned because the enemy army simply doesn’t seem to know what it’s doing. Winning isn’t a cakewalk because you can crank up the difficulty until that’s hard to do, but because of the AI’s uncoordinated assaults you’re unlikely to lose cities unless you’re badly outgunned or you left them undefended. Even on high difficulty levels it fights by attempting to overwhelm you with numbers and technologically advanced units, so the challenge is in making use of tactics and support units, such as Great Generals and anti-air guns, to outmaneuver them. But Civilization VI’s biggest weakness right now is that the AI has a bad habit of starting unprovoked wars, and that it isn’t very good at fighting them.
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